An Update About The Sleeping Prince Royal Edition

By | Announcements | No Comments

zzZzzZZZzzz – wha? Hey everyone! I’ve got a quick bit of a news for The Sleeping Prince today. Remember back in December when we launched The Royal Edition update on all mobile platforms? We mentioned that we were still transitioning to a premium game, stripped of in-app purchases and energy mechanics thanks to player feedback.

Signal Studios wants to provide the best experience possible with The Sleeping Prince, and we decided this was the way to achieve that.

As of today, that transition is now complete and The Sleeping Prince is available for $1.99 on all major outlets:

App Store: https://itunes.apple.com/us/app/sleeping-prince-royal-edition/id642606469?mt=8
Google Play: https://play.google.com/store/apps/details?id=com.SignalStudios.SleepyP&hl=en
Amazon Appstore: http://www.amazon.com/The-Sleeping-Prince-Royal-Edition/dp/B00QJBKEBE

The Sleeping Prince: Royal Edition available now

The Sleeping Prince: Royal Edition 2.0 Update and Android Release

By | Announcements | No Comments

In September, we launched The Sleeping Prince on the App Store. Like many free to play games, our ragdoll platformer contained an energy system and IAPs for various boosts in Prince Perilous’ adventure. 

Beginning on today and coinciding with our release on the Amazon Appstore and Google Play, The Sleeping Prince is now completely free through the month of December. No in-app purchases. No energy system. All of the fun.

After this, The Sleeping Prince will be switching to a premium app. Through your feedback, we learned that many of you felt that the monetization was detrimental to the gameplay experience. Flinging the lovable prince through the air into the nearest wall is loads of fun and we wouldn’t want anything to hinder that.

This is not a new app. This is an update to the existing game.

If you didn’t enter the kingdom of Cloudreach before, there’s no better time to save everyone from the curse of Sydney Slime’s sleeping spell. If you did play before, it’s still a good time to experience how the game plays without these restrictions.

We hope you’ll check it out! Looking forward to what you all think.

 

Download The Sleeping Prince: Royal Edition 2.0 update for free on the App Store, Google Play, and the Amazon Appstore.

Composing the Music in The Sleeping Prince

Composing the Music for The Sleeping Prince

By | General | One Comment

The soundtrack of The Sleeping Prince is much more than enjoyable background music as you adventure through the kingdom to defeat Sydney Slime. Each piece is just as important as the characters and settings themselves.

We invited the game’s composer, Barry Dowsett of Soundrangers, to write about the process of creating the motifs and music used in-game.

It was decided early on in the development of the The Sleeping Prince score that we’d establish several melodic kernels, or ‘motifs’ to represent the central characters in the game: Prince Perilous and Sydney Slime. The music in each level would then feature music written using these motifs, to represent the presence of either character during gameplay. The team and I also decided that we’d incorporate different musical moods and textures to represent the different areas of gameplay: exploration, battle, and the puzzle adventures.

From the beginning, it was important to us that the Prince Perilous motif be heavily melodic, memorable and help sonically establish the game during its opening title screen. The in-game music would also periodically reference this theme, so it was essential to have both the Prince and the Slime motif clearly established prior to writing any of the music.

To begin the composition process, I sat down and began developing the central motif for each character, composing a 4 bar musical phrase that exemplifies the demeanor of each:

Prince Perilous Motif

Sydney Slime Motif

Once I had these established, I began to compose the Title Music which prominently features the full Prince Perilous motif. In our initial preproduction meetings, we had decided that using an orchestral palette featuring orchestration appropriate for the light fantasy genre would be the most appropriate for the game. Using this musical palette, I completed the Title Theme track and orchestrated the music with this genre in mind. You’ll hear strings, woodwinds and light percussion featured prominently throughout both the Title Theme and in-game score.

For the in-game music, I took a look at the featured gameplay for each area of the game and determined how this would affect the mood of the music, which then determined the harmonic language, structure and orchestration I would use for each piece of music. Each track in the score utilizes a fragment of the original motif woven into the music, based on the character, which is reharmonized to fit the mood of the area of the game it’s used in. For example, in areas of the game that feature battle or timed puzzle mechanics, I composed the music to be more upbeat and harmonically ‘bright’, featuring strings and woodwinds in the orchestrations.

For exploration, I orchestrated the music using woodwinds playing in their lower ranges and soft harp textures to give these areas a low key fantastical, explorative feel. In the areas that feature the main antagonist, Sydney Slime, I created darker musical textures featuring low brass and strings, and reharmonized the original Slime motif using chromatic passages and tense chord voicings which give the music a more sinister feel.

The resulting soundtrack I believe turned out very nicely. A most excellent and fun soundtrack to score, and a real pleasure working with the SP team!

Barry

Fall asleep and be a hero

1.8 Update Available Now

By | Announcements | No Comments

Over the weekend we released a brand new update onto the App Store for The Sleeping Prince, which is focused on addressing your feedback from launch.

There are two big changes we implemented to enhance the gameplay experience. The first is the removal of the content downloader, so now you can download the entire game in one go if you prefer. This means no more having to download additional content in order to proceed in-game.

The second is a tweak to the Magic Meter. Now you can flick and fling the Prince more than before! Additionally we’ve improved stability and fixed a few bugs that resulted in crashing or purchasing errors.

Whether it’s on Facebook, Reddit, Touch Arcade, or iTunes, we’re listening to what you have to say and will do our best to address it. If you enjoy playing The Sleeping Prince, we appreciate if you leave a review on iTunes.

Good luck saving the kingdom, Hero!

Sydney Slime's rise of evil.

Sydney Slime: The Rise of Evil

By | Artwork, General | No Comments

Greetings, hero!

We know the kingdom of Cloudreach has fallen under a malicious spell conjured by Sydney Slime, but just why would our villain do such a thing? Besides, you know, the whole being evil schtick.

Beginning today we will be chronicling Sydney Slime’s ascent in The Rise of Evil.

Follow along on our Facebook page and Princestagram account and download The Sleeping Prince on the App Store for free: https://itunes.apple.com/app/id642606469?mt=8